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Kinetix

Kinetix builds AI models for 3D character animation and controllable video, including video-to-animation tech used in Unity Muse and Adobe Mixamo.

#3d animation #motion capture #ai video #game development #emotes API Unity

Key Takeaways

What it is

AI models that turn human motion into 3D animation and video

Pricing

Paid ยท $0.10/emote

Best for
  • Game studios
  • Platform and metaverse builders
  • 3D animators

What is Kinetix?

Kinetix is a research lab that mixes machine learning and 3D graphics to understand and generate human motion. Its work covers pose estimation, computer vision and the building blocks of 3D character animation.

Its video-to-animation model turns footage of a person acting into a 3D character animation. That technology has been built into Unity Muse for game developers, licensed into Adobe Mixamo, and packaged as an in-game Emote Creator for OVERDARE by KRAFTON. Its Kamo-1 model generates video steered by 3D camera paths, 3D character animation, reference images and text prompts, so camera and character motion can be controlled together.

It mainly suits game studios, platforms and developers who want to add AI animation to their own products.

Who is Using Kinetix?

Game developers

Generate 3D animations inside tools like Unity Muse.

Game publishers

Offer players in-game emote creators.

Creative software makers

License animation models for their own products.

Key Features

  • Video-to-animation: Reconstructs 3D character animation from RGB video of a person.
  • Kamo-1 video model: Generates video conditioned on 3D camera paths, character animation, images and text.
  • Emote creation: Lets players make custom emotes in games, with a moderation system.
  • Pose estimation research: Core models for reading human pose and motion.

Kinetix Use Cases

In-game emotes

Players record a move and turn it into a character emote.

Outcome: Custom animations created by players.

Game animation

Developers turn reference video into character motion.

Outcome: 3D animation without a mocap studio.

Controlled AI video

Use Kamo-1 with a camera path and character animation.

Outcome: A generated shot with planned camera and motion.

How Kinetix fits into your stack

Unity

Its video-to-animation model is integrated into Unity Muse.

Adobe Mixamo

Its animation models are licensed into Mixamo.

Pros

  • +Proven integrations: Its models power features in Unity Muse and Adobe Mixamo.
  • +Video-to-animation: Turns real acting footage into 3D character motion.
  • +Controllable video: Kamo-1 lets you steer both camera and character movement.

Cons

  • −Not a self-serve app: The site points to Contact Us rather than a sign-up.
  • −No public pricing: Prices are not shown on the website.
  • −Research focus: Much of the site covers models and publications, not end-user tools.

Limitations & when to consider alternatives

Known limitations
  • B2B licensing. Access is mainly through partners or direct deals.
  • Narrow scope. It focuses on human motion and character animation.
Look elsewhere when
  • You want a ready-made video editor you can start using today.
  • You need general text-to-video without 3D control.

How to Use Kinetix

  1. Review the models

    Read about the 3D animation and AI video work on the site.

  2. Contact the team

    Reach out through Contact Us to discuss access or licensing.

  3. Integrate

    Add the models to your game, platform or workflow.

Who is Kinetix For?

Studios and platforms

Companies building animation features into their own products.

AI video teams

Teams that need precise motion and camera control in generated video.

Frequently Asked Questions

What is Kinetix?

A research lab building AI models for 3D human motion, character animation and controllable video.

How much does Kinetix cost?

The website does not show prices. Directory data lists about $0.10 per generated emote.

Where is Kinetix technology used?

In Unity Muse, Adobe Mixamo and the OVERDARE Emote Creator by KRAFTON.

What is Kamo-1?

A video generation model that uses 3D camera and character animation inputs to control the output.

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